// Copyright (c) 2009 Mike Haight, Andy Kipp
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

#include "stdafx.h"

#pragma once

using namespace System::Xml;
using namespace System::Xml::Schema;
using namespace System::Xml::Serialization;

namespace HandBanana { namespace Resources
{
    /// <summary>
    /// 
    /// </summary>
    public value class Frame
    {
    // Constructors
    internal:
        Frame(int argId, float argTextureX, float argTextureY, float argTextureWidth, float argTextureHeight);


    // Public Properties
    public:
        /// <summary>
        /// 
        /// </summary>
        property int Id 
        {
            int get(void);
        }

        /// <summary>
        /// 
        /// </summary>
        property float TextureX
        {
            float get(void);
        }


        /// <summary>
        /// 
        /// </summary>
        property float TextureY
        {
            float get(void);
        }


        /// <summary>
        /// 
        /// </summary>
        property float TextureHeight
        {
            float get(void);
        }


        /// <summary>
        /// 
        /// </summary>
        property float TextureWidth
        {
            float get(void);
        }


    // Private Data Members
    private:
        int                 mId;
        float               mTextureX;
        float               mTextureY;
        float               mTextureHeight;
        float               mTextureWidth;
        
    };
} }